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Swashbuckler

Swashbuckler
The Swashbuckler is a heroic figure on any battlefield - fighting man-to-man with the enemy and saving the day. Typically fulfilling leadership roles whenever allowed, a Swashbuckler integrates his personal strength, panache, and charisma into every move he makes.

Hit Die: d8
Attack Bonus: As Bard (external link)
Saving Throw:As Paladin (external link)
Restrictions: STR 14, CHA 16, CON 12; No heavy weapons

Skill Points at First Level: (6 + INT Modifier) x 4
Skill Points thereafter: 6+ INT Modifier

Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Ale), Move Silently (Dex), Profession (Wis), Speak Language (n/a), Swim (Str), Tumble (Dex), and Use Rope (Dex)

Class Features:
Feign Wound, Call to Arms, Astonish, Lesser Parry

Abilities:
Level 1: Acrobatic Attack, Inspire
Level 2: Astonish 1/Day, Lesser Parry, Feign Wound 1/Day
Level 3: Feign Wound 2/Day, Astonish 2/Day
Level 4: Call to Arms
Level 5: Feign Wound 3/Day
Level 6: Astonish 3/Day,
Level 7: Feign Wound 4/Day
Level 8: Call to Arms, Greater
Level 9:' Astonish 5/ Day
Level 10: Heartening Presence

Acrobatic Attack: (external link) A Swashbuckler gains this feat for free at first level, even if the character does not possess the usual prerequisites.
Inspire (Su): Allies engaged in melee combat gain a +1 Circumstance bonus to attack rolls, provided they are attacking a foe which the Swashbuckler has successfully attacked at least once during the current combat.
Feign Wound (Ex): Swashbuckler makes a Charisma check to lower damage received from a single attack by 1xClass Level.
Lesser Parry (Ex): As Parry, but maximum traded attack bonus is 4.
Astonish (Ex): Swashbuckler can add +5 to Attack Bonus for one turn. This attack bonus can then be used with Parry if desired.
Call to Arms (Ex): Swashbuckler can grant +1 per class level divided by 2 (rounded up) to companion's morale checks & attack rolls as a Circumstance bonus, to a maximum of +3, if the Swashbuckler has dealt at least twice his Class Level in damage to an enemy within the last two rounds. The damage does not have to have been made during a single attack, but it must have been dealt to a single enemy through melee attacks.
Call to Arms, Greater (Ex): Functions as Call to Arms, except the maximum bonus grows to +6.
Panache (Su): The Swashbuckler applies her Charisma bonus to her attack rolls instead of Strength or Dexterity bonuses. This skill does not function against enemies who are immune to fear effects; when such an enemy is attacked while under the influence of Panache, the Swashbuckler may only apply normal Strength or Dexterity bonuses. However, this does not cancel or dispel Panache.
Heartening Presence: (external link) A Swashbuckler gains this feat for free at tenth level, even if the character does not possess the usual prerequisites.


Contributors to this page: Kerin and Kariad .
Page last modified on Friday 09 of November, 2007 21:33:54 CST by Kerin.