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Oldland Warden



This article is largely unfinished. There's nothing you can do about this.


Oldland Warden
Oldland Wardens come from all over the world, although the first of their kind originated in the pass between the Pascani Mountains, the Deepfall, and the river Ithis. Originally, the Wardens existed to patrol the Brisweri road and keep the trabellers, the forest wolves, and the vicious pascani wyverns from killing each other. In time, the Wardens expanded and branched out - and now no matter what road ones' travels take, a Warden is almost always nearby.

Class a work-in-progress - Details subject to change.

Hit Die: d10+1
Requirements: Con 17, Wis 14
Attack Bonus: As Fighter
Saving Throws: As Paladin
Restrictions: No armor better than chainmail; no weapon specialization; no multiclass
Alignment: Any neutral nonevil

Abilities:
Level 1: Bonus Weapon Proficiency, Hide +45%
Level 2: Bonus Weapon Proficiency, Hide +3%
Level 3: Bonus Weapon Proficiency, Hide +4%
Level 4: Bonus Weapon Proficiency, Hide +3%
Level 5: Bonus Weapon Proficiency, Hide +4%
Level 6: Bonus Weapon Proficiency, Hide +3%
Level 7: Bonus Weapon Proficiency, Hide +4%
Level 8: Bonus Weapon Proficiency, Hide +3%
Level 9: Bonus Weapon Proficiency, Hide +4%
Level 10: Bonus Weapon Proficiency, Hide +3%
Beyond 10th Level: +1%/level, to a maximum of 97%

Improved Track
Track roll becomes Class Level x2 + Wis bonus

Stealth Maille
DC 20 - CL check to black armour with special silencing compound - allows stealth in medium armour. The skill check's relevant ability is Wisdom.




Contributors to this page: Kerin .
Page last modified on Tuesday 06 of November, 2007 10:50:43 CST by Kerin.