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Location : MITHICA - THE BOOK OF ANOTH | A pen-&-paper RPG >
Oldland Warden
Oldland WardenOldland Wardens come from all over the world, although the first of their kind originated in the pass between the Pascani Mountains, the Deepfall, and the river Ithis. Originally, the Wardens existed to patrol the Brisweri road and keep the trabellers, the forest wolves, and the vicious pascani wyverns from killing each other. In time, the Wardens expanded and branched out - and now no matter what road ones' travels take, a Warden is almost always nearby. Hit Die: d10+1 Requirements: Con 17, Wis 14 Attack Bonus: As Fighter Saving Throws: As Paladin Restrictions: No armor better than chainmail; no weapon specialization; no multiclass Alignment: Any neutral nonevil Abilities: Level 1: Bonus Weapon Proficiency, Hide +45% Level 2: Bonus Weapon Proficiency, Hide +3% Level 3: Bonus Weapon Proficiency, Hide +4% Level 4: Bonus Weapon Proficiency, Hide +3% Level 5: Bonus Weapon Proficiency, Hide +4% Level 6: Bonus Weapon Proficiency, Hide +3% Level 7: Bonus Weapon Proficiency, Hide +4% Level 8: Bonus Weapon Proficiency, Hide +3% Level 9: Bonus Weapon Proficiency, Hide +4% Level 10: Bonus Weapon Proficiency, Hide +3% Beyond 10th Level: +1%/level, to a maximum of 97% Improved Track Track roll becomes Class Level x2 + Wis bonus Stealth Maille DC 20 - CL check to black armour with special silencing compound - allows stealth in medium armour. The skill check's relevant ability is Wisdom.
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