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Equipment



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Price Lists

All prices based on Runne Currency.

Armor
Armor, Light:
Type Cost Armor/Shield Bonus Maximum DEX Bonus Armor Check Penalty Spell Failure Chance Weight
Padded 2 GP+1+805%10 lb.
Leather 7 GP+2+6010%15 lb.
Studded Leather 15 GP+3+5-115%20 lb.
Chain Shirt 60 GP+4+4-220%25 lb.
Armor, Medium:
Type Cost Armor/Shield Bonus Maximum DEX Bonus Armor Check Penalty Spell Failure Chance Weight
Hide 5 GP+3+4-320%25 lb.
Scale Mail 40 GP+4+3-425%30 lb.
Chainmail 90 GP+5+2-530%40 lb.
Breastplate 120 GP+5+3-425%30 lb.
Armor, Heavy:
Type Cost Armor/Shield Bonus Maximum DEX Bonus Armor Check Penalty Spell Failure Chance Weight
Splint Mail 120 GP+6+0-740%45 lb.
Banded Mail 150 GP+6+1-635%35 lb.
Half-plate 360 GP+7+0-740%50 lb.
Full plate 900 GP+8+1-635%50 lb.
Shields:
Type Cost Armor/Shield Bonus Maximum DEX Bonus Armor Check Penalty Spell Failure Chance Weight
Buckler 11 GP+1--15%5 lb.
Shield, light wooden 15 SP+1--15%5 lb.
Shield, light steel 6 GP+1--15%6 lb.
Shield, heavy wooden 5 GP+2--215%10 lb.
Shield, heavy steel 12 GP+2--215%15 lb.
Shield, tower 18 GP+4+2-1050%45 lb.
Extras
Type Cost Armor/Shield Bonus Maximum DEX Bonus Armor Check Penalty Spell Failure Chance Weight
Armor Spikes 60 GP----+10 lb.
Gauntlet, locked 5 GP--Special-+5 lb.
Shield Spikes 6 GP----+5 lb.


Arms
Simple Weapons, Light
TypeCostDamage (S)Damage (M)CriticalRange IncrementWeightDamage Type
Gauntlet1 GP1d21d3x2-1 lb.Bludgeoning
Dagger15 SP1d31d419-20/x210 ft.1 lb.Piercing or Slashing
Dagger, Punching1 GP1d31d43-1 lb.Piercing
Gauntlet, Spiked5 GP1d21d3x2-1 lb.Piercing
Mace, light3 GP1d41d6x2-4 lb.Bludgeoning
Sickle2 GP1d41d5x2-2 lb.Slashing
Simple Weapons, One-Handed
TypeCostDamage (S)Damage (M)CriticalRange IncrementWeightDamage Type
Club-1d41d6x210 ft.3 lb.Bludgeoning
Mace, heavy6 GP1d61d8x2-8 lb.Bludgeoning
Morningstar5 GP1d61d8x2-6 lb.Bludgeoning and piercing
Shortspear1 GP1d41d6x220 ft.3 lb.Piercing
Simple Weapons, Two-Handed
TypeCostDamage (S)Damage (M)CriticalRange IncrementWeightDamage Type
Longspear3 GP1d61d8x3-9 lb.Piercing
Quarterstaff-1d4/1d41d6/1d6x2-4 lb.Bludgeoning
Spear2 GP1d61d8x320 ft.6 lb.Piercing
Ranged Weapons
Crossbow, heavy30 GP1d81d1019-20/x2120 ft.8 lb.Piercing
Crossbow, light21 GP1d61d819-20/x280 ft.4 lb.Piercing
Crossbow, hand75 GP1d31d419-20x230 ft.2 lb.Piercing
Dart2 SP1d31d4x220 ft.1/2 lb.Piercing
Javelin10 SP1d41d6x230 ft.2 lb.Piercing
Sling-1d31d4x250 ft.0 lb.Bludgeoning
Longbow45 GP1d61d8x3100 ft.3 lb.Piercing
Longbow, composite60 GP1d61d8x3110 ft.3 lb.Piercing
Shortbow27 GP1d41d6x360 ft.2 lb.Piercing
Shortbow, composite45 GP1d41d6x370 ft.2 lb.Piercing
Bolas15 SP1d3NL1d4NLx210 ft.2 lb.Bludgeoning
Ammunition
Bolts, Crossbow (10)15 SP----1 lb.-
Bullets, sling (10) 1 SP----5 lb.-



Miscellaneous

Collar of Planar Binding
When worn, this collar prevents transportation away from the current plane, including the ethereal plane. This also effectively prevents Teleport spells from functioning, as they work via a momentary shunt to the astral plane. Once fastened, the collar can only be removed with the magical key; otherwise, a DC50 Escape check is needed to break free.


Contributors to this page: Kerin and Kariad .
Page last modified on Tuesday 06 of November, 2007 00:16:03 CST by Kerin.